Mega Man Battle Chip Challenge
Build a Battle Chip Program Deck and guide your Net Navi through the Battle Chip Grand Prix. Plan chip combinations, manage memory limits and use timed Slot-In chips to influence automated one-on-one battles.
Reference entry only. This index documents cartridges that exist — platforms, regions and variants. Nothing here is for sale, there is no stock, no price and no checkout, and no ROM or download is offered.
Provenance
www.nintendo.com
Europe GBA photographic label AGB-A89P-UKV on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2004
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the PET menu
- Entry type
- Official release
- Archive code
- AGB-A89P-UKV
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2004
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the PET menu
- Entry type
- Official release
- Archive code
- AGB-A89E-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
In the networked world of 20XX, operators and their Net Navis compete in the Battle Chip Grand Prix for the world title. Choose an operator-and-Navi pair, then prepare the Program Deck that controls your fighter. Arrange one Navi Chip and up to 11 Battle Chips within the Navi and slot memory limits. Battles run automatically from this layout, while a charged Slot-In gauge lets you choose an Action Plan and use extra chips with the shoulder buttons. Chip attributes affect attack order and effectiveness. Win Free Battles to earn Zenny, buy more chips and enter higher tournament classes. You can also organise your own tournament using collected Navi Codes. Save from the PET menu to resume later. Original cartridge link battles require two GBA systems, two game cartridges and a Game Link cable.
Also known as: Rockman EXE Battle Chip GP
Archive notes
Europe printing AGB-A89P-UKV. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Source cartridge photograph: Matthias / willhaben, https://www.willhaben.at/iad/kaufen-und-verkaufen/d/mega-man-battle-chip-challenge-game-boy-advance-1405057704/. Complete AGB-A89P-UKV photographed label cropped, perspective-corrected and projected onto the fixed gray catalogue shell; original lettering, printed marks and photographed condition retained. No Creative Commons licence or physical-specimen authentication is asserted. Background and gameplay: original Capcom Mega Man Battle Chip Challenge Game Boy Advance AGB-A89P-EUR instruction booklet, hosted by Nintendo at https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleChipChallenge_EN_DE_FR_ES_IT.pdf; printed pages4–27. Original GBA Program Deck, automatic Navi battles, Action Plans and Slot-In chips, GP tournaments and manual PET save. Developer: Inti Creates; publisher: Capcom; USA/Europe original release year:2004. The European displayed physical printing reads AGB-A89P-UKV; the booklet cover reads AGB-A89P-EUR and is a gameplay source, not proof of that separate cartridge-paper printing. Original link battles require two GBA systems, two cartridges and one Game Link cable. No physical save-chip technology is asserted.
Source & provenance
External reference: www.nintendo.com
Catalogued from Europe GBA photographic label AGB-A89P-UKV on the fixed gray display shell.
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Battle Chip Challenge GBA AGB-A89P-EUR instruction booklet, pp.4–27











