Mega Man Battle Network 5: Team Colonel
Join Colonel's team to fight Nebula and free the Internet. Explore as Lan and MegaMan.EXE, combine Battle Chips in real-time grid combat and coordinate allied Navis in Liberation Missions.
Reference entry only. This index documents cartridges that exist — platforms, regions and variants. Nothing here is for sale, there is no stock, no price and no checkout, and no ROM or download is offered.
Provenance
www.nintendo.com
Europe GBA photographic label AGB-BRKP-UKV on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2005
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the PET screen
- Entry type
- Official release
- Archive code
- AGB-BRKP-UKV
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2005
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the PET screen
- Entry type
- Official release
- Archive code
- AGB-BRKE-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
Nebula attacks the Department of Science, steals the group's PETs and takes Lan's father. Lan and MegaMan join Baryl and Colonel's team to reclaim the Internet from the Dark Chip organisation. Explore the real world as Lan and enter electronic devices as MegaMan.EXE. In regular battles, dodge on a panel grid, fire the Buster and choose compatible Battle Chips, refilling your selection when the Custom Gauge fills. Liberation Missions alternate between your team and the Darkloids: use each Navi's special commands to free dark panels and reach the area's boss. Individual liberation battles have a three-turn limit. DublSoul grants temporary allied abilities; this version has Colonel, Knight, Shadow, Tomahawk, Number and Toad Souls. ChaosUnison uses Dark Chips with a risky charged attack. Save from the PET screen.
Also known as: Megaman Battle Network 5 Team Colonel; Rockman EXE 5 Team of Colonel
Archive notes
Official Europe printing AGB-BRKP-UKV, photographed by 3615Retro. Complete paper, original print, stamp, wear and lighting retained on the fixed gray catalogue shell. Source cartridge photograph: 3615Retro, https://gbhwdb.gekkio.fi/cartridges/AGB-BRKP-0/3615retro-1.html. Complete AGB-BRKP-UKV photographed label cropped, perspective-corrected and projected onto the fixed gray catalogue shell; original lettering, printed marks and photographed condition retained. Source data and photograph licensed CC BY-SA 4.0 by Game Boy hardware database; adaptation attribution and licence: https://creativecommons.org/licenses/by-sa/4.0/. Original game artwork rights remain separate. Background and gameplay: original Capcom Team Colonel GBA booklet hosted by Nintendo, English pp.6–33. Lan and MegaMan join Baryl and Colonel. Real-time grid combat, compatible Battle Chips, alternating Liberation Mission phases and three-turn liberation battles. Colonel, Knight, Shadow, Tomahawk, Number and Toad Souls; ChaosUnison; PET-screen manual save. Original 2005 release, not the later Virtual Console release. Existing legitimate Europe record11462 restored after all-status identity and duplicate review; USA trash11461 remains untouched.
Source & provenance
External reference: www.nintendo.com
Catalogued from Europe GBA photographic label AGB-BRKP-UKV on the fixed gray display shell.
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Battle Network 5 Team Colonel GBA AGB-BRKP-UKV booklet, English pp.6–33











