Mega Man & Bass
Choose Mega Man or Bass to confront King's robot army. Run, jump and shoot through connected stages, use each hero's distinct abilities and spend collected screws on upgrades.
Reference entry only. This index documents cartridges that exist — platforms, regions and variants. Nothing here is for sale, there is no stock, no price and no checkout, and no ROM or download is offered.
Provenance
www.thegameisafootarcade.com
Europe GBA photographic label AGB-A6MP-EUR on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2003
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual stage-clear/game-over save; temporary midway data
- Entry type
- Official release
- Archive code
- AGB-A6MP-EUR
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2003
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual stage-clear/game-over save; temporary midway data
- Entry type
- Official release
- Archive code
- AGB-A6ME-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
King has occupied Dr. Wily's base and threatens to take the museum's robot data, claiming robots should rule humans. Mega Man and his rival Bass set out to stop him. Choose one hero when starting a game. Mega Man can slide and charge his shots; Bass can double-jump, dash and aim rapid fire in several directions. Progress through connected action stages, defeat bosses and equip special weapons. Collect screws to buy upgrades at the Light Research Center, including character-specific help from Rush or Gospel. Find 100 hidden CDs to fill the robot database. You can save after clearing a stage or at game over. Midway saves are temporary and are erased when resumed; collected CD data saves automatically.
Also known as: MegaMan & Bass; Mega Man and Bass
Archive notes
Europe printing AGB-A6MP-EUR. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Source cartridge photograph: T-Retro-Games, https://t-retro-games.com/en/products/nintendo-game-boy-advance-spiel-mega-man-bass-modul-eur. Complete AGB-A6MP-EUR photographed label cropped, perspective-corrected and projected onto the fixed gray catalogue shell; original lettering, printed marks and photographed condition retained. No Creative Commons licence or physical-specimen authentication is asserted. Background and gameplay: original Capcom Mega Man & Bass Game Boy Advance AGB-A6ME-USA instruction booklet, archived at https://www.thegameisafootarcade.com/wp-content/uploads/2017/09/Megaman-Bass-Game-Manual.pdf; printed pages2–19. Original GBA hero abilities, connected stages, screws and upgrades, hidden CD database and save behavior. Developer and publisher: Capcom; original USA/Europe release:2003. Nintendo original GBA product section lists English for Europe. Save-chip technology is not asserted.
Source & provenance
External reference: www.thegameisafootarcade.com
Catalogued from Europe GBA photographic label AGB-A6MP-EUR on the fixed gray display shell (row 184).
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man & Bass GBA AGB-A6ME-USA instruction booklet, pp.2–19











