Mega Man Zero 2
Rejoin Ciel’s Resistance a year after Zero’s first battle. Dash and wall-jump through action stages, wield the Chain Rod, unlock Forms and earn boss EX Skills through high mission ranks.
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Provenance
www.nintendo.com
Europe GBA photographic label AGB-A62P-UKV on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2003
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel at the Resistance base; six save files
- Entry type
- Official release
- Archive code
- AGB-A62P-UKV
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2003
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel at the Resistance base; six save files
- Entry type
- Official release
- Archive code
- AGB-A62E-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
A year after the fall of Copy X, a wounded Zero returns to the Resistance. Ciel researches a new energy source while Commander Elpizo directs the military campaign against Neo Arcadia. Zero takes on new missions as the conflict escalates. Choose missions at the Commander’s Office, then run, dash and wall-jump through side-scrolling stages. Equip main and sub-weapons: the Buster Shot, Z-Saber, Chain Rod and Shield Boomerang each support different tactics. The Chain Rod can pull enemies or objects and hook overhead points. Unlock Forms to change Zero’s abilities, and defeat bosses at rank A or S to acquire EX Skills. Find Cyber Elves and feed those that need to grow with Energy Crystals. Speak to Ciel at the Resistance base to save in one of six files. The original GBA version also offers Time Attack, Enemy Battle and Get Item challenges for two players using two systems, two game cartridges and a GBA Game Link Cable.
Also known as: Megaman Zero 2; Rockman Zero 2
Archive notes
Europe printing AGB-A62P-UKV. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Background and gameplay: original Capcom Mega Man Zero 2 GBA AGB-A62P-EUR instruction booklet hosted by Nintendo: https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero2_EN_DE_FR_ES_IT.pdf (English pages 4–27). One year after Copy X, Zero rejoins Ciel and Elpizo’s Resistance. Side-scrolling missions feature Chain Rod traversal, Forms, rank A/S boss EX Skills, Cyber Elves, six save files and original GBA link challenges. The photographed European cartridge carries UKV printing; the multilingual EUR booklet does not replace its physical label.
Source & provenance
External reference: www.nintendo.com
Catalogued from Europe GBA photographic label AGB-A62P-UKV on the fixed gray display shell (row 357).
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Zero 2 GBA AGB-A62P-EUR instruction booklet hosted by Nintendo, English pp.4–27











