Mega Man Zero 3
Investigate a crashed spaceship with Zero and Ciel. Master the Recoil Rod, recover Secret Discs, equip supportive Satellite Elves and earn boss EX Skills in this side-scrolling action adventure.
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Provenance
www.nintendo.com
Europe GBA photographic label AGB-BZ3P-UKV on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2004
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel at the Resistance base; five save files
- Entry type
- Official release
- Archive code
- AGB-BZ3P-UKV
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2004
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel at the Resistance base; five save files
- Entry type
- Official release
- Archive code
- AGB-BZ3E-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
After the Dark Elf crisis, a spaceship crashes on a snowy plain. Its energy signature resembles the Dark Elf, so Zero, Ciel and the Resistance set out to investigate and face a new threat. Choose missions in the Command Room and cross action stages by running, dashing, jumping and kicking off walls. Fight with the Buster Gun and Z-Saber, charge the Recoil Rod to launch enemies or propel Zero upward, and use the Shield Boomerang to block bullets and throw a returning projectile. Collect Secret Discs and have Cerveau decode them to uncover Cyber Elves and other information. Equip an Elf in each of two Satellite slots for reusable support; Fusion Elves instead provide a one-use effect and reduce the mission score. Defeat bosses at rank A or S to learn EX Skills, with some requiring a matching Body Chip. Speak to Ciel at the Resistance base to save in one of five files.
Also known as: Megaman Zero 3; Rockman Zero 3
Archive notes
Europe printing AGB-BZ3P-UKV. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Background and gameplay: original Capcom Mega Man Zero 3 GBA AGB-BZ3P-EUR instruction booklet hosted by Nintendo: https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero3_EN_DE_FR_ES_IT.pdf (English pages 6–31). Zero and Ciel investigate a crashed spaceship with a Dark Elf-like energy signature. Side-scrolling missions introduce the Recoil Rod, Secret Discs, Satellite and Fusion Cyber Elves, boss EX Skills and five save files. The photographed European cartridge carries UKV printing; the EUR booklet is a separate source.
Source & provenance
External reference: www.nintendo.com
Catalogued from Europe GBA photographic label AGB-BZ3P-UKV on the fixed gray display shell (row 369).
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Zero 3 GBA AGB-BZ3P-EUR instruction booklet hosted by Nintendo, English pp.6–31











