Mega Man Zero 4
Protect a human caravan fleeing Dr. Weil. Steal enemy weapons with the Zero Knuckle, collect parts to craft Chips and change mission weather in this side-scrolling action adventure.
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Provenance
www.nintendo.com
USA GBA photographic label AGB-B4ZE-USA on the fixed gray display shell
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2005
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel in the bus; five save files
- Entry type
- Official release
- Archive code
- AGB-B4ZE-USA
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2005
- Developer
- Inti Creates
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save by speaking to Ciel in the bus; five save files
- Entry type
- Official release
- Archive code
- AGB-B4ZP-UKV
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
Zero and Ciel leave the Resistance base to help humans and Reploids across the land. After rescuing a human caravan, they meet journalist Neige and learn that its people are escaping Dr. Weil’s rule over Neo Arcadia for a refuge at Ground Zero. Run, dash, jump and kick off walls through action stages. Fight with the Buster Shot and Z-Saber, or finish ordinary enemies with the Zero Knuckle to take permitted weapons; some have limited uses or break, and not every weapon can be stolen. Collect enemy parts and bring them to Cerveau to create Head, Body and Foot Chips using recipes or your own combinations. Choose Easy or Normal difficulty. In Normal, weather compatible with a boss enables its special EX attack; defeat that boss to gain the EX Skill. Raise the new Cyber Elf with Alouette and choose Nurse, Animal and Hacker abilities while managing its allowed total level to avoid score penalties. Speak to Ciel in the bus to save in one of five files.
Also known as: Megaman Zero 4; Rockman Zero 4
Archive notes
USA printing AGB-B4ZE-USA. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Background and gameplay: original Capcom Mega Man Zero 4 GBA AGB-B4ZP-EUR instruction booklet hosted by Nintendo: https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManZero4_EN_DE_FR_ES_IT.pdf (English pages 2–23). Zero and Ciel rescue Neige’s caravan from Dr. Weil’s forces. Action stages feature Zero Knuckle weapon theft, enemy parts and Chip crafting, weather-dependent Normal-mode boss EX Skills, a new Cyber Elf and five saves by speaking to Ciel in the bus. The photographed European cartridge carries UKV printing; the EUR booklet is a separate source.
Source & provenance
External reference: www.nintendo.com
Catalogued from USA GBA photographic label AGB-B4ZE-USA on the fixed gray display shell (row 365).
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Zero 4 GBA AGB-B4ZP-EUR instruction booklet hosted by Nintendo, English pp.2–23











