Mega Man Battle Network 2
Join Lan and MegaMan.EXE as they investigate the net-crime syndicate Gospel. Explore the real and cyber worlds, fight viruses on a real-time battle grid and customise your Battle Chip folder and evolving Styles.
Reference entry only. This index documents cartridges that exist — platforms, regions and variants. Nothing here is for sale, there is no stock, no price and no checkout, and no ROM or download is offered.
Provenance
www.nintendo.com
USA GBA photographic label AGB-AE2E-USA on the fixed gray display shell
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2002
- Developer
- Capcom Production Studio 2
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the Sub Screen
- Entry type
- Official release
- Archive code
- AGB-AE2E-USA
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2002
- Developer
- Capcom Production Studio 2
- Publisher
- Ubi Soft
- Language
- English
- Save system
- Manual save from the Sub Screen
- Entry type
- Official release
- Archive code
- AGB-AM2P-EUR
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
Three months after the WWW incident, a new net-crime syndicate called Gospel is causing trouble around the world. As the school holidays begin, Lan and MegaMan.EXE set out to investigate. Explore as Lan, talk to people and jack into electronic devices to enter cyberspace as MegaMan.EXE. Build a folder of 30 Battle Chips, move across the battle grid in real time, dodge attacks and fire the Mega Buster. Choose chip combinations by matching names or codes, and select fresh chips when the gauge fills. Set a Regular Chip to improve your opening options, and develop new Styles that change MegaMan.EXE's attributes and abilities. Earn Zenny, find chips and power-ups, and save from the Sub Screen. Original cartridge link play supports trading and Net Battles with two GBA systems, two cartridges and a Game Link cable.
Also known as: Battle Network Rockman EXE 2
Archive notes
USA printing AGB-AE2E-USA. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Source cartridge photograph: Retro MTL, https://retromtl.com/en/products/mega-man-battle-network-2-game-boy-advance-gba. Complete AGB-AE2E-USA photographed label cropped, perspective-corrected and projected onto the fixed gray catalogue shell; original lettering, printed marks and photographed condition retained. No Creative Commons licence or physical-specimen authentication is asserted. Background and gameplay: original Capcom Mega Man Battle Network 2 Game Boy Advance AGB-AE2E-USA instruction booklet, hosted by Nintendo at https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork2_EN.pdf; printed pages2–27. Original GBA Gospel story, exploration, real-time chip battles, Regular Chips, Style Changes, manual Sub Screen save and original two-cartridge link play. Retained original USA year2002, Capcom Production Studio2 developer and Capcom publisher. Removed mixed Japan2001 prose; not a Wii U or Legacy Collection description. No physical save-chip technology is asserted.
Source & provenance
External reference: www.nintendo.com
Catalogued from USA GBA photographic label AGB-AE2E-USA on the fixed gray display shell.
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Battle Network 2 GBA AGB-AE2E-USA instruction booklet, pp.2–27











