Mega Man Battle Network
Help Lan and MegaMan.EXE investigate the WWW organisation and fight computer viruses. Explore the real and cyber worlds, then combine real-time movement and Mega Buster shots with weapons selected from your Battle Chip folder.
Reference entry only. This index documents cartridges that exist — platforms, regions and variants. Nothing here is for sale, there is no stock, no price and no checkout, and no ROM or download is offered.
Provenance
www.nintendo.com
Europe GBA photographic label AGB-AREP-EUR on the fixed gray display shell
Specification — PAL
- Platform
- Game Boy Advance
- Region
- Europe & Australia — PAL
- Release year
- 2001
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the Sub Screen
- Entry type
- Official release
- Archive code
- AGB-AREP-EUR
Specification — NTSC
- Platform
- Game Boy Advance
- Region
- NTSC
- Release year
- 2001
- Developer
- Capcom
- Publisher
- Capcom
- Language
- English
- Save system
- Manual save from the Sub Screen
- Entry type
- Official release
- Archive code
- AGB-AREE-USA
Regional versions
This title has 2 regional records. Open a regional record to compare its complete information and artwork. Label design, language and hardware compatibility require release-specific verification; a title-card placeholder is not evidence of a physical cartridge label.
About this game
In the networked world of the near future, the WWW organisation is spreading computer viruses and disrupting everyday life. Lan and his Net Navi, MegaMan.EXE, work together to investigate the attacks and stop the threat. Guide Lan around the real world, talk to people and jack into electronic devices to send MegaMan.EXE into cyberspace. Build a folder of 30 Battle Chips, then move MegaMan.EXE around the battle grid in real time, dodge enemy attacks and fire the Mega Buster. The setup screen offers chips drawn from your folder; matching names or letter codes let you send several together. When the battle gauge fills, choose a new set. Win battles to earn Zenny and new chips, improve MegaMan.EXE with power-up programs and save through the Sub Screen. The original cartridges also support chip trading and Net Battles through a Game Link cable with two GBA systems and two game cartridges.
Also known as: Battle Network Rockman EX
Archive notes
Europe printing AGB-AREP-EUR. The photographed original label is shown on the fixed gray catalogue shell. Original lettering, printed marks and photographed condition are retained. Source cartridge photograph: 3615Retro / Game Boy hardware database, https://gbhwdb.gekkio.fi/cartridges/AGB-AREP-0/3615retro-1.html. Complete AGB-AREP-EUR photographed label cropped, perspective-corrected and projected onto the fixed gray catalogue shell; original lettering, printed marks and photographed condition retained. Adapted from the contributor photograph under CC BY-SA 4.0; https://creativecommons.org/licenses/by-sa/4.0/. Background and gameplay: original Capcom Mega Man Battle Network Game Boy Advance AGB-AREP-EUR instruction booklet, hosted by Nintendo at https://www.nintendo.com/eu/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MegaManBattleNetwork_EN_DE_FR_ES_IT.pdf; printed pages6–24. Original GBA Lan/MegaMan real and cyber world exploration, real-time grid battles, Mega Buster, folder30, chip selection and codes, upgrades, Zenny, Sub Screen manual save and original two-cartridge link play. Original year2001, developer and publisher Capcom retained. No Japanese first-release day used as USA/Europe date; no physical save-chip technology is asserted.
Source & provenance
External reference: www.nintendo.com
Catalogued from Europe GBA photographic label AGB-AREP-EUR on the fixed gray display shell.
Data is community-sourced and may contain errors. Unverified fields are simply omitted rather than guessed.
Reference title: Original Capcom Mega Man Battle Network GBA AGB-AREP-EUR instruction booklet, pp.6–24











